Cricket Analytics 101: Strike Rate, Economy and the Story Behind the Numbers
Average, strike rate, economy, dot-ball percentage and wagon wheels – cricket's numbers, explained simply.
Also read in: हिन्दी

Not long ago, cricket was understood almost entirely through runs, wickets and averages. Since the T20 and data revolutions, commentators talk constantly about strike rates, economy, dot-ball percentage and boundary percentage. If that sounds confusing, this guide is for you.
Basic batting numbers
Batting average = runs scored ÷ number of dismissals
The average tells you how many runs a batter typically scores before getting out. In Test cricket it remains the most important single number.
Strike rate = (runs ÷ balls faced) × 100
Strike rate tells you how quickly a batter scores: 150 runs off 100 balls is a strike rate of 150. In T20 it matters as much as average – sometimes more.
A simple example: 30 runs off 40 balls is a strike rate of 75. That's fine in a Test, but in the death overs of a T20 it can lose a match.
Basic bowling numbers
- Economy rate = runs conceded ÷ overs bowled – runs given away per over.
- Bowling average = runs conceded ÷ wickets taken – the "cost" of each wicket.
- Bowling strike rate = balls bowled ÷ wickets taken – how often a bowler strikes.
In Tests, strike rate shows how penetrative a bowler is. In T20, economy often matters more, because saving runs is as valuable as taking wickets.
Advanced metrics: the story inside the numbers
Dot-ball percentage: the share of deliveries with no run scored. Dots build pressure, and pressure brings wickets.
Boundary percentage: how many of a batter's runs come in fours and sixes – the difference between a power-hitter and a strike-rotator.
Phase-wise stats: the same batter may have very different strike rates in the powerplay, middle overs and death overs. Teams now judge players by phase rather than overall.
Match-ups: who struggles against left-arm spin, which bowler dismisses left-handers more often – this data guides captains' bowling changes.
The graphics you see on TV
- Wagon wheel: where a batter's shots went around the ground.
- Pitch map: the line and length a bowler landed the ball.
- Beehive: the height and line at which balls reached the batter.
- Worm graph: an over-by-over comparison of both teams' innings.
Watch these closely and you'll see the bowler's plan – and how the batter tried to break it.
The limits of numbers
Stats tell you a lot, but not everything. A 25-run cameo on a difficult pitch can be worth more than 80 on a flat one. Match situation, conditions, the quality of the opposition and pressure don't fully show up in the numbers. That's why experts say: "Look at the data, but watch the match too."
Getting started yourself
- Keep a scorebook for your local games and calculate each player's strike rate and economy.
- Build a simple spreadsheet tracking runs and wickets by phase.
- Pay attention to the wagon wheel and pitch map while watching on TV.
You can also try the calculators on our Stats page. Gradually you'll find yourself reading matches from a whole new angle – just like an analyst.
Also read: The Auction Chessboard: How T20 Franchises Build Their Squads · Test vs ODI vs T20: The Complete Guide to Cricket's Three Formats
Cover image: Anthony O'Neil / Wikimedia Commons, CC BY-SA 2.0 (https://commons.wikimedia.org/wiki/File:At_the_Cricket_5_(geograph_4111292).jpg)
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